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Creature Generates Below
Size/Type: Fine Aberration
Hit Dice: 1d8 (4 hp)
Armor Class: 18, touch 18, flat-footed 18 (+8 size)
Base Attack/Grapple: 0/-16
Attack: ?? +8 melee / ?? +8 ranged
Full Attack: +8
Space/Reach: ½ ft./0 ft.
Special Attacks: ??
Special Qualities: ??
Saves: Fort 0, Ref 0, Will +2
Abilities: Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Skills: 8 skill points with a max rank of 4 (or 2 maxed skills)
Feats: 1 feats
Challange Rating: ??
Advancement: ?? Favored Class: ??
Level Adjustment: —
An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.
An aberration possesses the following traits (unless otherwise noted in a creature’s entry).
- Darkvision out to 60 feet.
- Proficient with its natural weapons. If generally humanoid in form, proficient with all simple weapons and any weapon it is described as using.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Aberrations not indicated as wearing armor are not proficient with armor. Aberrations are proficient with shields if they are proficient with any form of armor.
- Aberrations eat, sleep, and breathe.