Power Name
Power Source
Type
Action Type
Range Type
Range
Attack and Effects

[?Formula Info]
Uses Available

AC Arm/Abil Formula

Fortitude Arm/Abil Formula

Reflex Arm/Abil Formula

Will Arm/Abil Formula

[?Formula Info]

Character Name

Player

Base Class

Paragon Class

Epic Destiny

Race

Size

Age

Gender

Height

Weight

Align

Deity

Current XP

Next XP

Level
Basic Stats

Ability

Score

Temp

Mod
Mod+
½LvL
STR
CON
DEX
INT
WIS
CHA
Total
 
Mod
Feat
Misc
Temp
Initiative
P. Perception
P. Insight
Other Senses
Total
 
Base
Feat
Item
Arm
Misc
Temp
Walk
Other Forms of Movement
Skills

Total

Skill Name

Abil
Train
(+5)
Mod+
½LvL

Arm

Feat

Misc

Tmp
 Acrobatics
Dex
 Arcana
Int
 Athletics
Str
 Bluff
Cha
 Diplomacy
Cha
 Dungeoneering
Wis
 Endurance
Con
 Heal
Wis
 History
Int
 Insight
Wis
 Intimidate
Cha
 Nature
Wis
 Perception
Wis
 Religion
Int
 Stealth
Dex
 Streetwise
Cha
 Thievery
Dex
Defense

Total
 
10+
½LvL
Arm/
Abil
Race/
Class

Feat

Enh.

Misc

Temp
AC
FORT
REF
Will
Current HP
Max HP
Bloodied
Surges Available
Max Surges
Heal Amount
Armor
Shield
Check Pen
Speed Pen
Heavy
Defensive Notes and Resistances
Racial Features
Class Features
Extra Calc Areas [?]
 
Name
Total
Formula
1
2
3
4
5
6
Feats
Feat Name
LvL
Other
 Second Wind
Death Saves
 

Powers
 
Action Points
 Action Point Bonus Effects
 
  •  Centered Flurry of Blows
    Martial
     free Action (Special)
    Melee 1 
    Target One creature`br`Level 11: One or two creatures`br`Level 21: Each enemy adjacent to you`br`Effect: The target takes damage equal to 2 +3(Wis mod), and you slide it 1 square to a square adjacent`br`(to you or 1 square in any direction If the target wasn't targeted by the triggering attack.`br`Special: You can use this power only once per round.
  •  Five Storms
    Martial
     Standard Action
    Close  burst 1
    Target Each enemy you can see In burst`br`Attack: Dexterity vs. Reflex`br`Hit: 1 d8 + Dexterity modifier damage.`br`level 21: 2d8 + Dexterity modifier damage.`br`Movement Technique`br`Move Action Personal`br`Effect: You shift 2 square s.
  •  Steel Wind
    Martial
     Standard Action
    Close  Blast 2
    Target Each enemy you can see in blast`br`-Attack Dexterity vs. Reflex`br`Hit: 1d8 +5(Dex)`br`Movement Technique`br`Move Action Personal`br`Effect You are no longer marked. You move your speed + 2.
  •  Drunken Monkey
    Martial
     Standard Action
    Melee  touch
    Target One enemy`br`Attack: Dexterity vs. Will`br`Hit: 1d8 +5(Dex mod)`br`and you slide the target 1 square. The target then makes a melee`br`basic attack as a free action against one enemy of your choice. The target gains a +3(Wis Mod) to the attack roll`br`Movement Technique`br`Move Action Personal`br`Effect: You move your speed + 2. During this movement, you Ignore difficult terrain and gain a +3(Wis mod) power bonus to all defenses against opportunity attacks.
  •  Masterful Spiral
    Martial
     Standard Action
    Close   burst 2
    Target; Each enemy In burst`br`Attack: Dexterity vs. Re"e~`br`Hit; 3d8+5(dex mod) force damage.`br`Miss; Half damage.`br`Effect; You can assume the spiral stance. Until the stance`br`ends. your reach with melee touch attacks increases by 1.
  •  Swift Flight
    Martial
     Move Action
    Personal 
    Effect: You fly a number of squares equal to your speed + 3(Wis mod). If you cant land at the end of this`br`movement, you fall.
  •  Eternal Mountain
    Martial
     Standard Action
    Close  burst 1
    Target: Each enemy in burst`br`Attack: Dexterity vs. Fortitude`br`Hit: 2d8 + 5(Dex mod), and you knock the target prone.`br`Movement Technique`br`Move Action Personal`br`Effect: You gain resistance to all damage equal to your Strength modifier until the end of your next turn. In addition you shift 2 squares.
  •  One Hundred Leaves
    Martial
     Standard Action
    Close  blast 3
    Target: Each creature In blast`br`Attack: Dexterity vs. Reflex`br`Hit: 3d8 + 5(Dex mod) and you push the target 2 squares.`br`Miss: Half damage. and you push the target 1 square.`br`Effect: Until the end of your next turn, you can target one additional creature In range with your Flurry of Blows power.
  •  Roll the Bolder
    Martial
     Minor Action
    Personal 
    Effect: Until the stance ends, you gain a +2 power bonus to melee damage rolls, and you can make the following`br`attack:`br`Standard Action`br`Target: One creature`br`Attack: Dexterity vs. Fortitude`br`Hit 3d6 + Dexterity modifier damage, and the target is`br`dazed (save ends).`br`Miss: Half damage, and the target is dazed until the end of`br`your next turn.`br`Effect: The stance ends.
 

Equipment
Weapon 1
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 2
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 3
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 4
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
 
Name
Properties and Effects
WT.
Head
Armor
Hands
Legs
Ring
 
Name
Properties and Effects
WT.
Neck
Other
Arms
Waist
Ring
 Heroic
Milestones
 Paragon
Milestones
 Epic
Milestones
Inventory
Item Name
Loc
Item Name
Loc
Item Name
Loc
Rituals
Name
Cost
Time
Dur
LvL
Name
Cost
Time
Dur
LvL
Name
Cost
Time
Dur
LvL
 
 

Notes and Background Information
Character Portrait