Power Name
Power Source
Type
Action Type
Range Type
Range
Attack and Effects

[?Formula Info]
Uses Available

AC Arm/Abil Formula

Fortitude Arm/Abil Formula

Reflex Arm/Abil Formula

Will Arm/Abil Formula

[?Formula Info]

Character Name

Player

Base Class

Paragon Class

Epic Destiny

Race

Size

Age

Gender

Height

Weight

Align

Deity

Current XP

Next XP

Level
Basic Stats

Ability

Score

Temp

Mod
Mod+
½LvL
STR
CON
DEX
INT
WIS
CHA
Total
 
Mod
Feat
Misc
Temp
Initiative
P. Perception
P. Insight
Other Senses
Total
 
Base
Feat
Item
Arm
Misc
Temp
Walk
Other Forms of Movement
Skills

Total

Skill Name

Abil
Train
(+5)
Mod+
½LvL

Arm

Feat

Misc

Tmp
 Acrobatics
Dex
 Arcana
Int
 Athletics
Str
 Bluff
Cha
 Diplomacy
Cha
 Dungeoneering
Wis
 Endurance
Con
 Heal
Wis
 History
Int
 Insight
Wis
 Intimidate
Cha
 Nature
Wis
 Perception
Wis
 Religion
Int
 Stealth
Dex
 Streetwise
Cha
 Thievery
Dex
Defense

Total
 
10+
½LvL
Arm/
Abil
Race/
Class

Feat

Enh.

Misc

Temp
AC
FORT
REF
Will
Current HP
Max HP
Bloodied
Surges Available
Max Surges
Heal Amount
Armor
Shield
Check Pen
Speed Pen
Heavy
Defensive Notes and Resistances
Racial Features
Class Features
Extra Calc Areas [?]
 
Name
Total
Formula
1
2
3
4
5
6
Feats
Feat Name
LvL
Other
 Second Wind
Death Saves
 

Powers
 
Action Points
 Action Point Bonus Effects
 
  •  Use Vulnerability
    Scholar Feature
     Free Action
    Personal 
    Trigger: You succeed on a Monster Knowledge check against a monster that you can see or hear.`br`Effect: If your check result meets or exceeds the hard DC for the monster’s level, you gain a +4 power bonus to all defenses against the monster\'s attacks until the end of your next turn. Additionally, until the end of your next turn, you gain a power bonus to damage rolls against the target equal to your Intelligence modifier, but not when you deal damage that the target resists.`br`If your check result does not meet or exceed the hard DC, your attacks against the target deal only half damage`br`until the end of your next turn.
  •  Bastion of Mental Health
    Kalashtar
     Immidiate Interrupt
    Close  burst 5
    Trigger: An enemy hits or misses you with an attack against your Will`br`Target: You and each ally in burst`br`Effect: Each target gains a +4 power bonus to Will until the end of your next turn.
  •  Distract
    Psion Feature
     Minor Action
    Ranged  10
    Target: One creature`br`Level 11: One or two creatures`br`Level 21: One, two, or three creatures Effect: The target grants combat advantage to the next creature that attacks it before the end of your next turn.
  •  Dishearten
    Psion 1
     Standard Action
    Area  burst 1 within 10
    Target: Each creature in burst`br`Attack: +14 vs. Will`br`HIt: 1d6 + 10 Psychic damage. and the target takes a -2 penalty to attack rolls until the end of your next turn.
  •  Dishearten, Augment 1
    Psion Augment
     
     
    Hit: As above, and the target cannot make opportunity attacks until the end of your next turn.
  •  Dishearten, Augment 2
    Psion Augment
     
     
    HIt: 2d6 + 10 Psychic damage, and the target takes a -4 penalty to attack rolls until the end of your next turn.
  •  Betrayel
    Psion 3
     Standard Action
    Ranged  10
    Target: One enemy`br`Attack: +14 vs. Will`br`Hit: You slide the target 1 square to a square adjacent to an enemy. The target then makes a melee basic attack as a free action against that enemy, with a +4 bonus to the attack roll.
  •  Betrayel, Augment 1
    Psion Augment
     
     
    Hit: As above, and the target gains a +4 bonus to the damage roll.
  •  Betrayel, Augment 2
    Psion Augment
     
     
    HIt: You slide the target 4 squares to a square adjacent to an enemy. The target then makes a melee basic attack as a free action against that enemy, with a +4 bonus to the attack roll and the damage roll. The target Is also dazed until the end of your next turn.
  •  Force Grasp
    Psion 7
     Standard Action
    Ranged  10
    Target: One creature`br`Attack: +14 vs. Fortitude`br`Hit:1d8 + 10 Force damage, and the target is slowed until the end of your next turn.
  •  Force Grasp, Augment 1
    Psion Augment
     
     
    Target: One creature or two creatures adjacent to each other.
  •  Force Grasp, Augment 2
    Psion Augment
     
     
    Target: One or two creatures`br`Hit: 1d8 + 10 Force damage, and the target is immobilized until the end of your next turn.
  •  Living Missile
    Psion 1
     Standard Action
    Ranged  10
    Primary Target: One Creature`br`Primary Attack: +14 vs. Fortitude`br`Hit: The target is Immobilized (save ends).`br`Miss: The target is Slowed (save ends).`br`Effect: While the target is Immobilized or Slowed by this power, you can make the following secondary attack.
  •  Living Missile, Secondary Attack
     Minor Action, 1/round
    Ranged  10
    Effect: Before the secondary attack, you slide the primary target 10 squares.`br`Secondary Target: One creature adjacent to the primary target at any point during the slide.`br`Secondary Attack: +14 vs. Reflex`br`Hit: 2d6 + 10 damage, and the secondary target falls prone. The primary target takes half damage and falls prone.`br`Miss: Half damage, and the primary target falls prone.
  •  Intellect Fortress
    Psion 2
     Immediate Interrupt
    Personal 
    Trigger: You are hit by an attack`br`Effect: Choose a defense. Until the end of your next turn, you gain a +4 power bonus to that defense.
  •  Hypnotic Pulse
    Psion 5
     Standard Action
    Area  burst 1 within 10
    Target: Each enemy in burst`br`Attack: +14 vs. Will`br`Hit: 2d6 + 10 psychic damage, and the target is dazed (save ends).`br`Miss: The target is dazed until the end of your next turn.
  •  Prescient Maneuver
    Insight Power 6
     Immidiate Interrupt
    Personal 
    Trigger: An enemy within 5 squares of you moves willingly`br`Effect: You shift half your speed.
  •  Mind Blast
    Psion 9
     Standard Action
    Close  blast 5
    Target: Each creature in blast `br`Attack: +14 vs. Will `br`Hit: The target is Stunned (save ends). `br`Miss: The target is Dazed until the end of your next turn.
 

Equipment
Weapon 1
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 2
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 3
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 4
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
 
Name
Properties and Effects
WT.
Head
Armor
Hands
Legs
Ring
 
Name
Properties and Effects
WT.
Neck
Other
Arms
Waist
Ring
 Heroic
Milestones
 Paragon
Milestones
 Epic
Milestones
Inventory
Item Name
Loc
Item Name
Loc
Item Name
Loc
Rituals
Name
Cost
Time
Dur
LvL
Name
Cost
Time
Dur
LvL
Name
Cost
Time
Dur
LvL
 
 

Notes and Background Information
Character Portrait