Character Name
Player
Campaign
Current XP
Next Level XP
XP Change
Class
Race
Alignment
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
ACTION POINTS
TOTAL
Current HP
Nonlethal Damage
Dmg
Red
HP
AC
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10
+
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+
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TOTAL
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Other
Dex
Size
Natural
Deflect
Misc
TOUCH
FLAT
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
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Weight
Light
Load
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Load
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Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
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REFLEX
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WILL
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Size Mod
Misc Mod
Temp Mod
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GRAPPLE
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RANGED
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Weapons:
Total Attack Bonus
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Misc Mod
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Armor:
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Shield/Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
/
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
Check
Pen
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Total Skill Points:
0
Feats
&
Special abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Display Spells & Powers
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
Cast
/Mem
0
0
1
2
3
4
5
6
7
8
9
Spells/Powers Known
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Spells
& Powers
Spell Name
Level
# Cast
/Mem
Spell Name
Level
# Cast
/Mem
Currency
Other Notes
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Personal
Party
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When Lord Ingleburt Covington, Baron of Fenland, on his 21st birthday, announced his desire to seek the hand of Lady Cordelia Pettigrew across the river, it was not unexpected. The crown-prince was the stuff of storybook pulp; dark haired and mysterious, charming, calm and wealthy. He was any woman’s dream to marry. And when, Lady Cordelia Pettigrew, reared almost from birth, as it were, to be his bride, received his engagement, it was not unexpected. She was his equal in beauty and grace, with long blonde hair that seemed to flow and move of it’s own will, and deep blue eyes that could stop the hardest sailor dead in his tracks. And when their wedding day was sunny, perfect, and musical, picture perfect in every possible way, it was not unexpected. It was a day that was almost surreal; the cleaving of 2 noble families, the gala which saw everyone dancing and cheering, and the newlyweds riding off into the sunset on a silver-maned horse. And when the couple welcomed their first son into the world….what they got was..unexpected. So ugly and gangly was the son, that the midwife, upon delivery, remarked “Mistress Cordelia, I have delivered many babes into this world, but yours is with all certainty the most unhandsome troll I can recount.” And when the newborn was held up by his feet and his father looked upon him, the only word that could escape his lips was a disgruntled “Huh…” which had the unfortunate timing of being the word spoken in answer to the royal genealogist’s most recent question “What shall you name your son, my Lord?” Thus, the misheard name of “Huff” was recorded, and the litany of disappointments only grew from there. So unlike father or mother, in fact, was Huff, that it was certain the Baroness had been unfaithful. The marriage recovered from such rumors, and in fact from all the other embarrassing moments that Huff subjected them to, rather unknowingly, in his youth. The boy, quite simply, was an idiot, from the get-go. He had trouble with his bathroom training; was slow to speak, slow to understand and in every possible situation requiring social grace, Huff performed to the opposite. “ Math, histories, art and music all have eluded him with immeasurable aplomb, but the boy has performed admirably in flatulence, crotch-picking, nose-picking, and drooling” the family’s tutor testified on many an occasion. To their great credit, the boy’s parents suffered his behavior with much patience. After several years, it was decided that they should simply give up grooming the first-born, and try again. And so, Huff’s education took a back seat and the Baron and Baroness of Fenland produced several other heirs; new material with which they could work to produce more capable and successful progenitors. It’s not that Huff was neglected or abused, but simply that his refinement and grooming for nobility were completely given up on. He was left to pursue his own interests, and this led him in the direction of nature. Left to his own devices, Huff spent countless hours on his own in his family’s forests, catching frogs and fish and being a rather common boy-coming home with muddy breeches and dung-ridden shoes. He was friendless and lonely, for the most part, and learned to keep company and find favor with animals, who regularly took to him. Apart from the estate’s gardener and several other menial servants who took pity on the boy, he had little human contact, often going days without seeing either his father or mother who were taken with more noble pursuits. Nevertheless, in his later teen years, being rather a late bloomer and not totally an imbecile, he was able to retract some of his awkwardness, and function more appropriately in society. He would never be a noble; he was too blunt, too direct, too gullible and not savvy enough for the task. During those years he learned to hunt the forests, and regularly provided fresh game for his family’s evening repast. He prided himself on his respect for nature, and his ability to take down game swiftly and mercilessly. One day however, upon seeing a great white elk in the forest, he bent his bow and took aim, but his shot went awry and struck its hindquarters. He spent the next hour pursuing the beast before finally tracking it to its deathbed. When he came upon it, it was dead, and he could see from its rigor mortis that it had spent its final moments in much pain and anguish. Worse yet, its carcass had begun to be infested by vermin, to the extent that he was unable to save the meat of the beast before it went bad. Huff recounted that as the most tragic of all his life’s experiences, “I’ve been a fool in all my life’s work, this I know. But nothing has ever caused me as much grief, hurt, pain or regret as the waste and folly I allowed that day. I sent a most noble and courageous beast to death, and for not less than a mouthful of sustenance did he die.” Huff unstrung his mighty bow, an enormous piece of yew-wood that had been cut specifically for his great height, and vowed never to string it again, nor hunt with it. The experienced aggrieved Huff so, that he refused to take up the bow again. His parents worried once again to find him a place in life, and spent the next decade attempting to train him and place him in various paths that would at least give some credit to his noble lineage. The Clergy, Arts, Business, Music; Huff managed to blunder nearly every occupation that he attempted, the pain and regret of his experience with the white elk marred him so. Finally, Huff decided that he would live and work amongst animals to undo his crime against them. So, without his parent’s conset, at the age of 27, he ran off to join a circus. When the travelling shows came to the village of Fenhold every fall, Huff joined up with them. He hoped eventually to become an animal trainer and performer, but first he would start off shoveling dung and emptying trough buckets. As time wore on, however, he became more and more disillusioned with the way the animals were treated. When he finally saw that the animals were in fact, abused, he resolved to put an end to it. There was showman, a stage magician called the Jack of Diamonds who eventually helped him, and using some deceitful smoke and mirrors, Huff was able to sneak into the animal cages, unlock them, and in the ensuing chaos, helped most of the animals run away. He also stole a small chest that belonged to the ring-master, Jeremiah Banthum, which contained some money and half a dozen strange potions that Huff has been afraid to drink. Most of the animals made for the hills that day, but there were 2 that would not be persuaded to part company. An old mule named Willow continued to follow Huff, as did an old performing bear named Shirpa Thumblejack. When Huff tried to “shoo” the animals into the wild, they obstinately refused and demonstrated that they would not part ways. Huff brought the beasts back to his family’s estate where he hid them for several days in the stables. His family was outraged at the dishonor he had brought. “When the lawmen come, I will have no choice but turn you over to them” said Huff’s father. Huff was saddened by the decision and within a day, the local magistrate nervously asked the ruling nobles to see Huff, along with one very irate ringmaster who demanded full payment for the loss of livestock. Huff was set to surrender himself to jailtime and redress for the crime, but when he saw a group of guards emerge from the gardens with Shirpa and Willow in bonds, beating them with staves and whips, he became mad with rage. He snapped the iron chain manacles like a twig and then dashed to his bedchambers, where his mighty yew-wood bow had laid unstrung for so many years. There, he strung it effortlessly and from the high room of his family’s estate, he opened fire upon Shirpa’s captors. The first shot struck a guard’s thigh, and he cried in pain as an arrow thicker in girth than most men’s thumbs went straight through armor and flesh alike, pinning the man to the ground. The other guard, rather foolishly, stabbed at Shirpa with a spear, thinking the action would be a suitable hostage gambit from which Huff would realize his folly and surrender. The action only provoked Huff more, and his second arrow split the man’s head in twain; his body crumbled to the ground like a rag doll. Seeing the violence, the magistrate and ringmaster turned tail to run. Huff had little quarrel with the magistrate and allowed him to flee without injury, but he had no intention of acquitting the ringmaster similarly, whose abuses and greed had piled up over the many months that Huff had been with the circus. And now that the ringmaster had panicked and run straight away from the estate into Huff’s field of vision…. …Huff was banished from the Barony of Fenland that night by his parents who wept with rage and sadness. It was clear to them that they had failed their son, and the intermingling of their opposite destinies had been made to be a cruel joke by the fates. They did not belong together. Huff accepted their decision and swore to renounce any claim to land, title or wealth, letting all such deeds fall to his younger siblings; he would never again introduce himself as a Covington. Later, he would hear that both the Ringmaster’s hands had to be severed after growing ill and nearly dying from gangrene and infection, such was the damage that he inflicted when he pierced them each with an arrow, severing tendons and ligaments and shattering bone. Huff was satisfied with this punishment, and silently declared that no animal would again suffer an evil or torment for his greed. Moreover, he felt that his debt to the white elk had finally been repaid. He swore he saw it one last time in the foggy cold dark of the autumn night that he left home. For the past couple years, Huff has meandered from town to town with only his 2 friends, Shirpa and Willow to keep him company. He loves both beasts and treats them gently and tenderly as equals. His money has been dwindling steadily, and he is now nearly impoverished. Huff is often dirty and smelly, from constantly travelling and sleeping in the woods. He often goes to bed hungry so that his pets can eat. When necessary, he sets up a small, make-shift “cage” of bamboo reeds tied together, and advertises himself as “Huff the Tough man-eating bear wrestler”, whereby he has adequately trained Shirpa to put on a not-very convincing mock wrestling match that usually involves him winning (when Shirpa feels like allowing it). The act is barely believable enough to fool children, but most adults that watch are only too happy to throw a couple copper for the amusement and laugh it generates. Recently, Huff has made his way to Sasserine, where he hopes to start life anew. He knows he is an exceptional shot with the bow, but he’s also a bit cowardly. He is not fond of violence, so would prefer work other than that of a mercenary, even though such work was offered to him no less than 5 times on the sea voyage to the great port city. He has less compunction about killing Goblins and their like, which he considers to be a wicked and spiteful race and have always been violent to man and beast alike. He has no tolerance for cruelty, abuse, and bullying, of those who cannot defend themselves (animals and children especially) and it’s the quickest way to provoke him, though he usually tolerates insult and hardship unto himself without violence. Huff is essentially a Ranger who lacks the wisdom to be a spellcasting Ranger (took variant class feature that sacrifices spellcasting for increased movement). He is a masterful archer, but lacks courage in combat so prefers to avoid melee. Nothing about him is noble, heroic, or awe-inspiring. While he is not stupid by any means, he has no confidence in his own plans, judgment or intelligence. He carries a massive yew-wood longbow over 6’ in height, and shoots ashwood arrows that are nearly as thick around as most people’s fingers. He also carries an old rusty greataxe that is in all aspects, a piece of junk, but he believes it to be good luck. (on a natural attack roll of “1”, the Axe head falls of the hickory-wood staff to comedic (or deadly!) effect.)
Languages