Character Name
Player
Campaign
Current XP
Next Level XP
XP Change
Class
Race
Alignment
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
ACTION POINTS
TOTAL
Current HP
Nonlethal Damage
Dmg
Red
HP
AC
=
10
+
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Other
Dex
Size
Natural
Deflect
Misc
TOUCH
FLAT
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Total
Weight
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
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+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
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+
+
+
SPELL RESIST
GRAPPLE
=
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+
+
+
RANGED
=
+
+
+
+
Weapons:
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Armor:
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Shield/Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
/
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
Check
Pen
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=
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=
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=
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Total Skill Points:
0
Feats
&
Special abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Display Spells & Powers
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
Cast
/Mem
0
0
1
2
3
4
5
6
7
8
9
Spells/Powers Known
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Spells
& Powers
Spell Name
Level
# Cast
/Mem
Spell Name
Level
# Cast
/Mem
Currency
Other Notes
[
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Personal
Party
pp
pp
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Claes grew up in a wooded countryside far removed from the hustle and bustle of trading towns and city life. A simple childhood marked by tender moments that led Claes to take up religious studies which, aside from farming, was the family's chosen profession. Every dogma Claes studied reinforced the perfect vision of an orderly world where Law prevailed. Law of the Gods, the Laws of the people, and the Laws of nature perfectly complemented and balanced the tip-scale of existence, as it was taught in the secluded forest temple. After many years of apprenticeship an ill wind carried Claes away from the place or worship. Claes's parents Yoska and Hondor were both stricken terribly ill, almost overnight. It was all their children could do to keep them comfortable as the horrible debilitation ate away at their bodies. Still, sadly, it was their fate to linger. Claes could not consciously abandon them and found only a few hours a day to pray in a private part of the homestead. As Claes's prayers began to come more naturally and flow as a song flows from a babbling brook, Claes began to realize that this was the way it should be. There was no need for a holy place in a world in which the very rocks, the trees, even the clouds in the sky were all one voice and one spirit! As if called, Claes disappeared into the wilderness and that very eave Mr. and Mrs. Wintergrove passed, their pain and torment finally replaced by the peace of eternal rest. Claes happened upon a moot of Dryads and Druids discussing the bountiful spring to come and from that instant was intertwined with the fate of the Mother Forest. After tending other Druid's groves as a way of study, Claes has set out to discover more about the wide, wild, world, and find home in a personal grove. Claes's Wisdom and Kindness have left a positive impression with many a shop keeper, farmer who was helped, and wanderer. New Spells: Animalistic Power 2nd Level. 1minute/level. One targeted creature. Subject Gains +2 to Strength Dexterity and Constitution for the Duration of the spell. Material Component is a bit of animal fur or feathers. PHB2:pg. 101 Blindsight 2nd level 1min/level 1 creature. Target gains blindsight out to 30 ft. Forgotten Realms:Underdark page 56 Burrow 2nd level 1minute/level 1 creature. Target can dig through dirt at a speed of 10 feet. The target sprouts digging claws similar to a badger's and is treated as armed. Each claw does 1d6 damage. Forgotten Realms: Underdark page 56. Camouflage 1st level 10min/level personal. gain +10 to hide as skin instantly blends with surroundings. Forgotten Realms Underdark page 56-57 Drifts of the Shalm 2nd Level. 1round/level. One 5-foot square/level. A 3ft thick drift of Snow, Leaves, or Ash fills the 5 foot squares. Counts as difficult terrain. Each round in Snow causes 3 cold damage. Each round in Ash causes 3 fire damage. Leaves may be ignited with any source of flame for 2d6 and drift is consumed. PHB2 pg 111 Crown of Clarity 3rd Level. 1 hour/level. Self. Subject gains +2 to Spot and Listen checks. At will the spell may be discharged to grant a +8 on any one Spot OR Listen Check. Focus is a Pewter Hoop that occupies the head slot. PHBII:Pg.107 Evard's Menacing Tentacles 3rd Level. 1 round/level. Self. Subject sprouts 2 10 ft reach tentacles from shoulder blades. Tentacles are thought controlled and each round, including the round of the casting, as a free action the tentacles can attack at druid's BAB+Druid's STR. Damage is 1d8+Druids STR. Each Tentacle can make one Attock of Oppurtunity per round, regardless of feats. Tentacles grant a +4 on climb checks. MAterial component is a piece of Carrior Crawler, Octopus, or squid. PHB2 Page 113 Favorable Winds 3rd Level. 10min./level. 60 ft. Cone. Generates a 30 mph wind that checks small creatures and blows small of smaller flying creatures away (fort. save) Stormwrack Page 117 Jaws of the Moray 2nd level. 1minute/level. 1 Creature. Target creature grows a toothy maw that can be used as a natural weapon. Medium sized bite 1d8+str. In addition a successful attack attaches the jaws to the target and causes an additional bite damage per round afterwards. Target must succeed a grapple check to attack the User or succeed in pinning the attacker to dislodge the jaws, however the attacker is not pinned and is forced to leave the grapple. Stormwrack page 117 Kuo-Toa Skin 1st level 1hour/level. Creature touched. Target's skin weapons armor and equipment become slippery with a sheen such as a Kuo-Toa's skin. Subject gains a +8 on escape artist for the duration of the spell and is immune to being snared by a web magical or otherwise. Stormwrack Page 118 Linked Perception 2nd level 1 minute/level. 20-foot radius centered on you. Each ally in the area gains a cumulative +2 bonus on spot and Listen PER ALLY in the 20ft. Radius. (i.e. a party of 3 rangers gains +6 to spot and listen for the duration of the spell as long as they remain within 20ft. of the ranger who casted it.) PHB2 page 118 Mark of the Outcast 2nd level 1 creature. Will negates. Creature is marked with a brand on the head or other obvious place. This mark endows a permanant -5 on Bluff and Diplomacy and a -2 to AC. Break enchantment etc. removes. Forgotten Realms Underdark page 59 Meteoric Strike 4th Level 1round or until dispelled. 1 weapon targetted. Your next successful Melee attack deals and extra 1d6+1d6/4 levels of fire damage. In addition all creatures in squares adjacent to the target are subject to half of the added damage (reflex save for half of the half) SR Applies to the splash damage. This spell is cast as a Swift action before an Attack action. You are considered armed for this atttack, even if unarmed. PHB2 page 120 Pressure Sphere 2nd level Instantaneous 20-ft. radius spread. The target area must be at least 5 ft. deep. Any creature in at least 5ft. depth water that is in the radius of this spell is subject to 4d6 crushing damage (fortitude for half) Stormwrack page 120 Raptor's Sight 1st level 1hour/ level personal. Subject gains +5 on spot checks and range increment penalties are halved. Races of the Wild Page 175 Scales of the Sea Lord 3rd level 1hour/level Personal. Your swim speed increases by 10-feet, or you gain a swim speed of 15 feet and +8 to swim checks. Gain +1 Natural armor and -1 charisma for every 3 class levels.Stormwrack page 121 Summon Dire Hawk 2nd level 1min/level Summons 1 dire Hawk and allows the user to command as a free action. (5HD flying animal speed 80 ft fly/10feet land. HP=5D8+10 attacks: 2 talons +9 Melee (1d4+1) i Bite +4 Melee (1d6) AC=19 init=+6 Races of the Wild Page 175 and 189 Urchin Spines 2nd level. i creature touched. 1min/level Subject gains spiny skin that deal 1d3 damage to any opponent grappled ot using a natural attack. The spines carry an irritating toxin that causes 1d2 dexterity 1st and secondary damage. Fort. DC 13 Stormwrack page 124 Woodland Veil 2nd level any creature 25ft+5ft/2levels of caster at time of casting. Each creature gains +5 to hide and move silently in only a natural setting. This is an Illusion Glamer spell. Races of the Wild Page 175
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