Character Name
Player
Campaign
Current XP
Next Level XP
XP Change
Class
Race
Alignment
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
ACTION POINTS
TOTAL
Current HP
Nonlethal Damage
Dmg
Red
HP
AC
=
10
+
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Other
Dex
Size
Natural
Deflect
Misc
TOUCH
FLAT
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Total
Weight
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
SPELL RESIST
GRAPPLE
=
+
+
+
+
RANGED
=
+
+
+
+
Weapons:
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Armor:
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Shield/Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
/
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
Check
Pen
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
Total Skill Points:
0
Feats
&
Special abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Display Spells & Powers
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
Cast
/Mem
0
0
1
2
3
4
5
6
7
8
9
Spells/Powers Known
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Spells
& Powers
Spell Name
Level
# Cast
/Mem
Spell Name
Level
# Cast
/Mem
Currency
Other Notes
[
Show Printable Version
]
Personal
Party
pp
pp
gp
gp
sp
sp
cp
cp
gp
gp
70 GP in gems
Savan grew up in the outskirts of Sasserine and learned his trade from his family-pack. As his parents were quite adept at blazing trails rapidly, they soon came to the attention of the Vanderborens for one of the earlier excursions to the Isle of Dread. As the Swiftpaws lived in transit, they didn’t regret for an instant the chance to see new vistas – particularly ones as intriguing as an island that had been resistant to exploration. With the elder Swiftpaws scouting the way, the Vanderborens were able to get a feel for the island they came to be entranced by much more rapidly than if they had simply gone by themselves. Savan learned the languages of the locals to more easily acquaint himself with the terrain from their reports and revels in the thrill of exploring. When the Vanderborens last left the Swiftpaws stayed behind to explore more of the Isle, so that when the Vanderborens next returned they would have ever greater access to the Isle’s mysteries. Savan, his parents and siblings spent months exploring further and further into the depths of the Isle’s more inaccessible areas. In the last several months, however, fewer and fewer of the family members were returning successfully to Farshore to share their discoveries. Savan himself was noticing that the Isle seemed to have taken some sort of foul turn, with creatures and locales that were previously considered safe suddenly were no longer so… When Savan last left Farshore after hearing phanaton rumor that some of his pack had fallen victim to an infestation of vicious giant insects. Savan left Farshore (probably roughly at the time that the party left Sasserine) to see if this was the case and uncovered a hive of twisted, mutant, somewhat-anthropoid giant wasps. The wasps had been hunting sapients to paralyze, bring back to their massive hive and use as food for their grubs. Savan – along with a small cadre of phanatons who had also lost family to the wasps – lead a daring rescue, killing many of the twisted insects and burning the hive. Sadly, the members of his pack – mother and two younger brothers - that he managed to find were already hosts to the wasp larva and Savan was forced to end the lives of those that had been most dear to him. Savan’s father and elder sister are still unaccounted for in the wilds of the Isle. Savan had taken the crossbow he calls “Hornet’s Fury” from one of the wasps; the crossbow appears to be the abdomen and legs of a wasp with the bolts being fired through what would otherwise be the stinger. The bolts then take on the “venom” that would be fired from the stinger, a viscous acid. Savan returned to Farshore to discover that it had been laid siege to, and after being informed by the [council? chief? folks-in-charge?] of the party’s intentions, he set off in hopes that he might find the rest of his family…
Languages