Character Name
Player
Campaign
Current XP
Next Level XP
XP Change
Class
Race
Alignment
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
ACTION POINTS
TOTAL
Current HP
Nonlethal Damage
Dmg
Red
HP
AC
=
10
+
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Other
Dex
Size
Natural
Deflect
Misc
TOUCH
FLAT
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Total
Weight
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
SPELL RESIST
GRAPPLE
=
+
+
+
+
RANGED
=
+
+
+
+
Weapons:
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Armor:
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Shield/Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
/
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
Check
Pen
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
Total Skill Points:
0
Feats
&
Special abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Display Spells & Powers
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
Cast
/Mem
0
0
1
2
3
4
5
6
7
8
9
Spells/Powers Known
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Spells
& Powers
Spell Name
Level
# Cast
/Mem
Spell Name
Level
# Cast
/Mem
Currency
Other Notes
[
Show Printable Version
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Personal
Party
pp
pp
gp
gp
sp
sp
cp
cp
gp
gp
Cloak of Charisma +2 (4000 gp) Amulet of Vitality +2 (4000 gp) Wand of Aquatic Escape (CL 3) (2250 gp) Wand of Winged Watcher (CL 3) (2250 gp) Wand of Invisibility (4500 gp) Wand of Comprehend Languages (750 gp) Wand of Cure Light Wounds (750 gp) Wand of Cure Light Wounds (750 gp) Wand of Cure Light Wounds (750 gp) Wand of Disguise Self (750 gp) Wand of Lesser Restoration (39 charges) (3510 gp) Wand of Benign Transposition (750 gp) Wand of Blur (4500 gp) Wand of Mage Armor (750 gp) Bracelet of Quicken Supernatual Ability (Shadow Shield) (1/day) (600 gp) Glasses of Continuous Ebon Eyes (2000 gp) Wand Bracer (300 gp) Wand Bracer (300 gp) Silvered wand chambered punching dagger +1 (2472 gp) Arcane Tuning Fork (50 gp) 35982 4th level stat increase: Int 8th level stat increase: Con Mysteries: -4 when dispelling/being dispelled by regular magic, -4 penalty to Spellcraft to ID regular spells, Shadow Weave Magic: +1 DC to enchantment, illusion, necromancy, +1 vs SR; -1 CL for evocation, transmutation, no light spells. Insidious Magic: Those without SWM cannot detect me or my spells via divinations unless they succeed on a DC 20 (22 for Black Magic mysteries) (11+CL) level check; does not apply to my evocations or transmutations. Tenacious Magic: Those without SWM dispel my spells at DC 15+spell level instead of DC 10+spell level; does not apply to evocation, transmutation. Pernicious Magic: +4 to beat SR vs those without SWM. Path Focus: +1 CL/DC to Black Magic mysteries Greater Path Focus: +1 CL/DC to Black Magic mysteries Extend Mystery: As Extend Spell 2/day Line of Shadow: Retain line of effect after losing it for one round 1/day Shadow Cast: Declare one adjacent square as casting square, do not provoke if that square is not threatened.
Languages