Character Name
Player
Campaign
Current XP
Next Level XP
XP Change
Class
Race
Alignment
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
ACTION POINTS
TOTAL
Current HP
Nonlethal Damage
Dmg
Red
HP
AC
=
10
+
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Other
Dex
Size
Natural
Deflect
Misc
TOUCH
FLAT
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Total
Weight
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
SPELL RESIST
GRAPPLE
=
+
+
+
+
RANGED
=
+
+
+
+
Weapons:
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Armor:
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Shield/Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
/
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
Check
Pen
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
Total Skill Points:
0
Feats
&
Special abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Display Spells & Powers
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
Cast
/Mem
0
0
1
2
3
4
5
6
7
8
9
Spells/Powers Known
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Spells
& Powers
Spell Name
Level
# Cast
/Mem
Spell Name
Level
# Cast
/Mem
Currency
Other Notes
[
Show Printable Version
]
Personal
Party
pp
pp
gp
gp
sp
sp
cp
cp
gp
gp
Skill Focus (ride) Spirited Charge (mounted combat, ride-by attack) Trample (mounted combat) Awesome Strike (power attack) Wish List Rider's Shield Mithril Full Plate I am Ael (Knight) Eleusipa Thothervain, champion of freedom and free will, companion to the wilds unicorn Laidepadaer. When I was but a girl on the cusp of adulthood, I wandered away from home chasing butterflies and got lost deep in the woods. Darkness fell, and the forest took on a sinister veneer. Evil eyes peered out from every shadow, branches snatched at my clothes like skeletal claws, nightbirds shrieked... Panicked, I stumbled along, tripping over roots and skinning my knees. Finally, exhausted, I collapsed in a clearing. Staring up at the stars, I did something that always makes me feel better: I sang. A fox, drawn by my voice, came and sat and listened. Then, something beautiful happened: a glow appeared deep in the forest, and crept closer. I kept singing, inviting it in, and finally I could see it clearly: a beautiful silvery horse with a long, gracefull horn thrusting from his noble forehead. It paused at the edge of the clearing and gazed at me, so I intensified my song and it stepped shyly towards me. He nuzzled me with his soft, velvety nose, and I patted his warm neck as I sang softly to him. My hand on his neck, we walked through the forest together, and in what seemed like just a few minutes the lights of my village were visible through the leaves. After giving him a hug and a farewell verse, I returned home. After that I kept going into the forest whenever I could after that. I called him with song, and he always came. After a while, as our friendship deepened, he taught me a birdcall to whistle to call him with more secretly. The months and years went by, and he grew to trust me. He told me his name: Laidepadaer. He showed me the secrets of the woods, of what true freedom is. Eventually, he even let me ride him. Together we roamed the wilds, girl and horse, moving as one. One day we received word of a tournament being held by a neighbouring human kingdom. We were invited to enter our best archers and fencers. Several members of my family were chosen to compete, and so we all went. It was an experience - the sights, the sounds, the strange customs - but most of all I was entranced by the jousts. Men in gleaming armour galloping about on mighty - but mundane - horses, thrusting at each other with long sticks shaped almost exactly like my beloved Laidepadaer's horn. I watched them, and listened to the knights, and asked them questions about their craft. I heard them talk about their ideals, about chivalry and honour, obedience, duty, loyalty, and various vows to uphold law and order and the like. It got me thinking... That was all really, really dumb. Law and order doesn't need upholding, it's the stuff doing all the holding up. It's things like freedom, free will, the ability to make your own decisions and personal expression that are the things that need defending against all those who would try to fence them in and block them off. And it didn't seem fair that such stuffy people should hog that beautiful fighting style. As soon as I got home I whistled for Laidepadaer. I told him about what I saw, and what I'd decided. He thought it was a good idea, and we spent the next several years learning and practicing together. But it was a long time before we had a chance to put it to practical use. One day, while we had a break from practicing our technique, we heard a squabbling. They were making so much noise we had no trouble sneaking up on them. There we found a strange scene: 3 strange monsters like small white dragons or a gargoyle (white Abishai), and a sad, pathetic little creature, like a big sloppy lump with a primordial face (lemure). The dragon-things were tormenting the poor lump, poking it and prodding it and calling it awful names. They wouldn't leave it alone, and they acted as though they had every right to treat it that way. I couldn't stand it. So, as each one wandered off on its own, Laidepadaer and I tried out our jousting technique on them, and picked them off one by one. Eventually, it was just the blobby creature left. When I approached, it tried to attack me. I ended up tying it to the end of my lance to lead it off to a safe place. I kept it secret, treated it nicely, tried to teach it to be good. But it was no use - no matter what I did, it wanted nothing more than to tear the face off anything that came near. I became despondant, unable to eat or drink, as it sank in what I would have to do: through no fault of its own, this thing was pure evil, and would always be evil. The kindest thing to do, and the best thing for the world, was to put it out of its misery. Laidepadaer must have sensed this decision, as the next time I visited the creature he had mercifully done the deed for me. I decided that day that it was a great injustice of the universe to condemn creatures to a life of evil without any hope of redemption, to force thinking, feeling beings to do terrible things regardless of their own desires, if those desires were not already predetermined. So I am determined to find a way to free creatures from fate, to allow them to forge their own destinies, make their own decisions. I am sure that, given the opportunity, all creatures will realise the beauty of freedom and goodness. To do this, I need to expore the world, find new experiences and seek out the knowledge necessary to make this happen. So, to start me off, here I am - here *we* are - for this contest of worth.
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