Power Name
Power Source
Type
None
Will
Encounter
Daily
Action Type
Range Type
Range
Attack and Effects
[?Formula Info]
Uses Available
1
2
3
4
AC Arm/Abil Formula
Fortitude Arm/Abil Formula
Reflex Arm/Abil Formula
Will Arm/Abil Formula
[?Formula Info]
Character Name
Player
Base Class
Paragon Class
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align
Deity
Current XP
Next XP
Level
Basic Stats
Ability
Score
Temp
Mod
Mod+
½LvL
STR
CON
DEX
INT
WIS
CHA
Total
Mod
Feat
Misc
Temp
Initiative
P. Perception
P. Insight
Other Senses
Total
Base
Feat
Item
Arm
Misc
Temp
Walk
Other Forms of Movement
Skills
Total
Skill Name
Abil
Train
(+5)
Mod+
½LvL
Arm
Feat
Misc
Tmp
Acrobatics
Dex
Arcana
Int
Athletics
Str
Bluff
Cha
Diplomacy
Cha
Dungeoneering
Wis
Endurance
Con
Heal
Wis
History
Int
Insight
Wis
Intimidate
Cha
Nature
Wis
Perception
Wis
Religion
Int
Stealth
Dex
Streetwise
Cha
Thievery
Dex
Defense
Total
10+
½LvL
Arm/
Abil
Race/
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
Will
Current HP
Max HP
Bloodied
Surges Available
Max Surges
Heal Amount
Armor
Shield
Check Pen
Speed Pen
Heavy
Defensive Notes and Resistances
Racial Features
Class Features
Extra Calc Areas
[?]
Name
Total
Formula
1
2
3
4
5
6
Feats
Feat Name
LvL
Other
Second Wind
Death Saves
Powers
Action Points
Action Point Bonus Effects
Holy Strike
Divine
Standard
Melee
Weapon
`b`Attack:`b` Str vs AC (+6)`br``b`Hit:`b` 1[W] +Str radiant dmg, +Wis if marked (1d12+4+3)
`b`Attack:`b` Str vs AC (+6)`br``b`Hit:`b` 1[W] +Str radiant dmg, +Wis if marked (1d12+4+3)
Valiant Strike
Divine
Standard
Melee
Weapon
`b`Attack:`b` Str +1 per adj enemy vs AC (+6 +enemies)`br``b`Hit:`b` 1[W] +Str damage (1d12+4)
`b`Attack:`b` Str +1 per adj enemy vs AC (+6 +enemies)`br``b`Hit:`b` 1[W] +Str damage (1d12+4)
Divine Challenge
Divine
Minor
Close
Burst 5
`b`Effect:`b` Mark target until used again, or end of turn not engaged. Target takes 3+Cha+Str (7) radiant damage when attacking your allies and not you.
`b`Effect:`b` Mark target until used again, or end of turn not engaged. Target takes 3+Cha+Str (7) radiant damage when attacking your allies and not you.
Piercing Smite
Divine
Standard
Melee
Weapon
`b`Attack:`b` Str vs Ref (+6)`br``b`Hit:`b` 2[W] +Str damage (2d12+4). Target and Wis mod (3) adjacent enemies are marked UENT.
`b`Attack:`b` Str vs Ref (+6)`br``b`Hit:`b` 2[W] +Str damage (2d12+4). Target and Wis mod (3) adjacent enemies are marked UENT.
Divine Mettle
Divine
Minor
Close
Burst 10
`b`Channel Divinity`br`Effect:`b` target makes a saving throw with +Cha (0) bonus
`b`Channel Divinity`br`Effect:`b` target makes a saving throw with +Cha (0) bonus
Divine Strength
Divine
Minor
Personal
`b`Channel Divinity`br`Effect:`b` Apply your Str mod (+4) as extra damage on your next attack this turn.
`b`Channel Divinity`br`Effect:`b` Apply your Str mod (+4) as extra damage on your next attack this turn.
Stone's Endurance
Racial
Minor
Personal
`b`Effect:`b` Gain resist 5 all UENT.
`b`Effect:`b` Gain resist 5 all UENT.
Lay on Hands
Divine
Minor
Melee
Touch
`b`Effect:`b` Spend a surge: target regains HP as if it had spent a surge.
`b`Effect:`b` Spend a surge: target regains HP as if it had spent a surge.
Paladin's Judgement
Divine
Standard
Melee
Weapon
`b`Attack:`b` Str vs AC (+6)`br``b`Hit:`b` 3[W] +Str damage (3d12+4)`br``b`Effect:`b` One ally within 5 squares of you can spend a surge.
`b`Attack:`b` Str vs AC (+6)`br``b`Hit:`b` 3[W] +Str damage (3d12+4)`br``b`Effect:`b` One ally within 5 squares of you can spend a surge.
Equipment
Weapon 1
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 2
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 3
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 4
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Name
Properties and Effects
WT.
Head
Armor
Hands
Legs
Ring
Name
Properties and Effects
WT.
Neck
Other
Arms
Waist
Ring
Heroic
Milestones
Paragon
Milestones
Epic
Milestones
Inventory
Item Name
Loc
Item Name
Loc
Item Name
Loc
Rituals
Name
Cost
Time
Dur
LvL
Name
Cost
Time
Dur
LvL
Name
Cost
Time
Dur
LvL
Notes and Background Information
Lodek comes from a backwater clan of goliaths called the Hanging Stone Clan. He's been seeing meaningful formations in storm clouds since he was a "small" child, and a traveling dragonborn Kordic cleric identified the sign of Kord in his skin markings. Recently, Lodek's connection with Kord has blossomed, and following a storm cloud shaped like a ram's horns has led him to River Watch.