Character Name
Player
Campaign
Current XP
Next Level XP
XP Change
Class
Race
Alignment
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
ACTION POINTS
TOTAL
Current HP
Nonlethal Damage
Dmg
Red
HP
AC
=
10
+
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Other
Dex
Size
Natural
Deflect
Misc
TOUCH
FLAT
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Total
Weight
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
SPELL RESIST
GRAPPLE
=
+
+
+
+
RANGED
=
+
+
+
+
Weapons:
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Armor:
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Shield/Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
/
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
Check
Pen
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=
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+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
Total Skill Points:
0
Feats
&
Special abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Display Spells & Powers
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
Cast
/Mem
0
0
1
2
3
4
5
6
7
8
9
Spells/Powers Known
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Spells
& Powers
Spell Name
Level
# Cast
/Mem
Spell Name
Level
# Cast
/Mem
Currency
Other Notes
[
Show Printable Version
]
Personal
Party
pp
pp
gp
gp
sp
sp
cp
cp
gp
gp
Level Build 1: Draconic//Bard: 2: Cleric (Planning, Darkness)//Bard: 3: Warblade //Bard: 4: Warblade//Bard 5; Warblade//Bard: 6: Warblade//Spellsword: 7: Jade Phenoix Mage//Spellsword: 8: Jade Phenoix Mage//Spellsword: 9: Master of Nine//Spell sword: 10: Master of Nine// Spellsword: 11: Master of Nine// Sublime Chord: 12: Master of Nine//Sublime Chord: Buffs: Persisted Sirens Grace, Persisted Bite of the Wereboar, Greater Magic Weapon, Enlarge Person Greater Rod of Chaining Used on Greater Magic Weapon Combat Techniques 6 Recuperate Blitz Inspire Fear Parry Spell Disruption Shrug it off Ten Minute Backstory: Background Abandoned as an infant Uther was brought up by an orcs from a village named Garron who found him on a hunting trip. Grew up with a strong focus on praising and worshiping his ancestors and physical combat. Lacking ancestors himself this has led him to try and search for any ties to his either angelic or draconic heritage. At the age of 15 his entire village was decimated by a demonologist named Gron who accidentally summoned a demon too powerful for himself to control and it proceeded to destroy the village. Uther and a few others managed to escape and Gron himself fled into the wilderness. Uther than traveled world with an old orc weapon master who survived the destruction of the village named Astra as they searched for any clues to Uther's past and generally enjoying each others company. Uther ended up trying to awaken some of his old heritage on the request of Astra and became a Dragonborn of Bahumet. During the following week in a nearby town a group of drunken mercenaries attacked Astra and Uther when they were unarmed due to Astra being an orc. Astra was overwhelmed in the surprise attack and fell. Uther himself barely escaped with his life. Uther wishing to rid the world of it's evil seeing it as hampering innocents and causing unnecessary death and destruction across the land. After traveling by himself for quite a while further honing his skills he learned of the Watchtower organization and joins it hoping to help the world. Goals: Uther still searches for clues about his past and heritage and also searches for Gron to allow those slaughtered by his rogue demon to rest in peace. Both of these goals have become secondary after joining the Watchtower. Uther hopes to resurrect Astra after saving enough money and finding a cleric that can resurrect Astra without his corpse. Secrets: Gron himself sent the mercenaries to attack Uther and Astra because he had learned of them hunting him. Other characters Gron: A wizard who accidentally summoned a demon he could't control which proceeded to wipe out Uther and Gron's hometown. Gron knows that Uther is hunting him and tries to avoid a direct conflict instead attempts to assassinate or send others at Uther. Though after Uther has joined the Watchtower Gron has become nervous in assaulting Uther. Astra: A kind swordsage who taught Uther much of what he knows in the way of combat. Acted as a surrogate father for Uther during his time growing up in Garron. Characteristics: Uther honors his ancestors above all others. He doesn't follow any particular god and instead venerates the orcs who raised him. He will worship his other parents and ancestors once he figures out who they are. Uther finds it incredibly difficult to give mercy to his foes. He was always taught that sparing opponents in a fight to the death dishonors them and to never hold back in a fight. Similarly his is gravely insulted if anyone ever holds back or spares him in a fight to the death. Uther is very straightforward, an unusual trait for a bard, and also follows through on all his promises that he can. He however, tends to do anything he can to fulfill those promises which stops him from being truly lawful.
Languages