Power Name
Power Source
Type
Action Type
Range Type
Range
Attack and Effects

[?Formula Info]
Uses Available

AC Arm/Abil Formula

Fortitude Arm/Abil Formula

Reflex Arm/Abil Formula

Will Arm/Abil Formula

[?Formula Info]

Character Name

Player

Base Class

Paragon Class

Epic Destiny

Race

Size

Age

Gender

Height

Weight

Align

Deity

Current XP

Next XP

Level
Basic Stats

Ability

Score

Temp

Mod
Mod+
½LvL
STR
CON
DEX
INT
WIS
CHA
Total
 
Mod
Feat
Misc
Temp
Initiative
P. Perception
P. Insight
Other Senses
Total
 
Base
Feat
Item
Arm
Misc
Temp
Walk
Other Forms of Movement
Skills

Total

Skill Name

Abil
Train
(+5)
Mod+
½LvL

Arm

Feat

Misc

Tmp
 Acrobatics
Dex
 Arcana
Int
 Athletics
Str
 Bluff
Cha
 Diplomacy
Cha
 Dungeoneering
Wis
 Endurance
Con
 Heal
Wis
 History
Int
 Insight
Wis
 Intimidate
Cha
 Nature
Wis
 Perception
Wis
 Religion
Int
 Stealth
Dex
 Streetwise
Cha
 Thievery
Dex
Defense

Total
 
10+
½LvL
Arm/
Abil
Race/
Class

Feat

Enh.

Misc

Temp
AC
FORT
REF
Will
Current HP
Max HP
Bloodied
Surges Available
Max Surges
Heal Amount
Armor
Shield
Check Pen
Speed Pen
Heavy
Defensive Notes and Resistances
Racial Features
Class Features
Extra Calc Areas [?]
 
Name
Total
Formula
1
2
3
4
5
6
Feats
Feat Name
LvL
Other
 Second Wind
Death Saves
 

Powers
 
Action Points
 Action Point Bonus Effects
 
  •  Thundering Armor
    Arcane
     Standard
    Close  burst 10
    `b`Primary Target:`b` You or 1A in the burst.`br``b`Effect:`b` +1 power bonus to AC UENT.`br``b`Secondary Target:`b` 1C adjacent to prime`br``b`Attack:`b` Int vs Fort (+10)`br``b`Hit:`b` 1d8+Int (6) thunder damage, push 3 sq away from primary.
  •  Thunderwave
    Arcane, Evoc, Thunder
     Standard
    Close  blast 3
    `b`Target:`b` EC in blast`br``b`Attack:`b` Int vs Fort (+10)`br``b`Hit:`b` 1d6+Int (6) thunder damage, push 5 sq
  •  Glorious Presence
    Arcane, Charm, Enchant, Rad
     Standard
    Close  burst 2
    `b`Target:`b` EE in burst`br``b`Attack:`b` Int vs Will (+10)`br``b`Hit:`b` 2d6+Int (6) rad damage, push 5 sq.`br``b`Effect:`b` You & EA in burst gain 3 THP
  •  Prestidigitation
    Arcane
     Standard
    Ranged  2
    Do `b`magicky stuff,`b` limited by already defined better stuff.
  •  Mage Hand
    Arcane, Conj
     Minor
    Ranged  5
    `b`Minor:`b` Manipulates <=20 lb object`br``b`Move:`b` Move <= 5sq`br``b`Free:`b` Drop`br``b`Sustain Minor`b`
  •  Altered Luck
    Arcane
     Standard
    Area  burst 2 in 10
    `b`Target:`b` 1C in burst`br``b`Attack:`b` Int vs Will (+10)`br``b`Hit:`b` 1d6+Int (6) damage, -2 saves UENT`br``b`Effect:`b` 1A in burst gets 8 THP & +2 to a single d20 roll UENT. Can use after result.
  •  Water Stride
    Arcane
     Minor
    Personal 
    `b`Effect:`b` UENT, liquid is solid difficult terrain.
  •  Whispering Wind
    Arcane
     Standard
    Personal 
    `b`Effect:`b` message <=25 words, or sound <=6s travels to familiar loc on wind, <=4mi
  •  Runic Resistance
    Arcane
     Standard
    Area  burst 1 in 10
    `b`Target:`b` EE in burst`br``b`Attack:`b` Int vs Reflex (+10)`br``b`Hit:`b` 2d6+Int (6) acid/cold/fire/lightning damage. Choose one.`br``b`Effect:`b` Choose acid/cold/fire/lightning. EA in burst gains resist 8 [type] UENT.
  •  Curative Admixture
    Infusion
     Minor
    Close  burst 5
    `b`Target:`b` You or 1A in burst`br``b`Effect:`b` regain HP =surge +5. Don\'t spend the surge (yet).
  •  Shielding Elixer
    Infusion
     Minor
    Close  burst 5
    `b`Target:`b` You or 1A in burst`br``b`Effect:`b` Choose cold/fire/force/lightning/necrotic/poison/radiant/thunder. Gain resist 5 [type] UEE. Target can end resist as a free action - gain immune [type] UENT.
  •  Trip the Trap
     Immediate Reaction
    Melee  1
    `b`Target:`b` triggering enemy`br``b`Trigger:`b` enemy enters adj. sq.`br``b`Attack:`b` Int+2 vs Reflex (+10)`br``b`Hit:`b` 1d6+Int (4) damage`br``b`Effect:`b` target grants CA UENT
  •  Disorienting Trap
    Arcane
     Minor
    Personal 
    `b`Effect:`b` Set the trap in one unoccupied sq. adj. to you. It lasts UE of next extended rest. An enemy entering w/in 5sq of trap, trap is destroyed, and...`br``b`Burst 1 on enemy:`b` grants CA & falls prone if hit (save ends both)
  •  Arcane Anchor
    Arcane
     Immediate Interrupt
    Ranged  10
    `b`Trigger:`b` You or 1A are hit by FM.`br``b`Effect:`b` The FM is negated.
  •  Heroic Effort
     No action
    Personal 
    `b`Trigger:`b` You miss an attack or save.`br``b`Effect:`b` Gain +4 racial bonus to the roll.
  •  Flameburst Armor
    Arcane, Fire
     Minor
    Melee  touch
    `b`Target:`b` You or 1A`br``b`Effect:`b` UEE, target has resist 5 fire. Also, can use the Attack power 1/rnd UEE if target is w/in 5sq.
  •  Flameburst Armor Attack
    Arcane, Fire
     Standard
    Close  burst 1 on A
    `b`Requirement:`b` Flameburst Armor first.`br``b`Special:`b` Once per round. Period.`br``b`Secondary Target:`b` EE in burst`br``b`Effect:`b` 7 fire damage, marked by primary UENT
  •  Stinking Cloud
    Arcane, Poison, Zone
     Standard
    Area  burst 2 in 20
    `b`Target:`b` EC in burst`br``b`Attack:`b` Int vs Fort (+10)`br``b`Hit:`b` 1d10+Int (6) poison damage`br``b`Effect:`b` Zone UENT - heavily obscured. Any C entering or starting turn takes 9 poison damage.`br``b`Move:`b` Move zone 6 sq.`br``b`Sustain Minor`b`
  •  Acrobat Boots
     Minor
    Personal 
    `b`Effect:`b` Stand from prone.
  •  Exceptional Factotum Helm
     Minor
    Personal 
    `b`Effect:`b` Gain training in one skill UENT, or 1 min out of combat.
  •  Robe of Useful Items
     Minor
    Personal 
    `b`Effect:`b` Procure one generic nonmagical item worth <=10gp. It lasts for 1 hr, after which it disappears and you get this power back.
 

Equipment
Weapon 1
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 2
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 3
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 4
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
 
Name
Properties and Effects
WT.
Head
Armor
Hands
Legs
Ring
 
Name
Properties and Effects
WT.
Neck
Other
Arms
Waist
Ring
 Heroic
Milestones
 Paragon
Milestones
 Epic
Milestones
Inventory
Item Name
Loc
Item Name
Loc
Item Name
Loc
Rituals
Name
Cost
Time
Dur
LvL
Name
Cost
Time
Dur
LvL
Name
Cost
Time
Dur
LvL
 
 

Notes and Background Information
Character Portrait