Power Name
Power Source
Type
None
Will
Encounter
Daily
Action Type
Range Type
Range
Attack and Effects
[?Formula Info]
Uses Available
1
2
3
4
AC Arm/Abil Formula
Fortitude Arm/Abil Formula
Reflex Arm/Abil Formula
Will Arm/Abil Formula
[?Formula Info]
Character Name
Player
Base Class
Paragon Class
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align
Deity
Current XP
Next XP
Level
Basic Stats
Ability
Score
Temp
Mod
Mod+
½LvL
STR
CON
DEX
INT
WIS
CHA
Total
Mod
Feat
Misc
Temp
Initiative
P. Perception
P. Insight
Other Senses
Total
Base
Feat
Item
Arm
Misc
Temp
Walk
Other Forms of Movement
Skills
Total
Skill Name
Abil
Train
(+5)
Mod+
½LvL
Arm
Feat
Misc
Tmp
Acrobatics
Dex
Arcana
Int
Athletics
Str
Bluff
Cha
Diplomacy
Cha
Dungeoneering
Wis
Endurance
Con
Heal
Wis
History
Int
Insight
Wis
Intimidate
Cha
Nature
Wis
Perception
Wis
Religion
Int
Stealth
Dex
Streetwise
Cha
Thievery
Dex
Defense
Total
10+
½LvL
Arm/
Abil
Race/
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
Will
Current HP
Max HP
Bloodied
Surges Available
Max Surges
Heal Amount
Armor
Shield
Check Pen
Speed Pen
Heavy
Defensive Notes and Resistances
Racial Features
Class Features
Extra Calc Areas
[?]
Name
Total
Formula
1
2
3
4
5
6
Feats
Feat Name
LvL
Other
Second Wind
Death Saves
Powers
Action Points
Action Point Bonus Effects
Melee Basic
Basic
Standard
Weapon
Target: One Creature`br`Atk: {strmod} v. AC`br`Hit: 1[w]+{strmod} damage
Target: One Creature`br`Atk: {strmod} v. AC`br`Hit: 1[w]+{strmod} damage
Ranged Basic
Basic
Standard
Weapon
Target: 1 creature`br`Atk: {dexmod} v. AC`br`Hit: 1[w]+{dexmod} damage
Target: 1 creature`br`Atk: {dexmod} v. AC`br`Hit: 1[w]+{dexmod} damage
Twin Strike
Ranger 1
Standard
Weapon
Melee/Range
Req: 2 melee weapons or a range weapon`br`Target: 1 or 2 creatures`br`Atk: {strmod} v. AC (melee) or {dexmod} v. AC (range), 2 atks`br`Hit: 1[w] damage per attack
Req: 2 melee weapons or a range weapon`br`Target: 1 or 2 creatures`br`Atk: {strmod} v. AC (melee) or {dexmod} v. AC (range), 2 atks`br`Hit: 1[w] damage per attack
Nimble Strike
Ranger 1
Standard
Weapon
ranged
Target: 1 creature`br`Special: Shift 1sq before or after attack`br`Atk: {dexmod} v. AC`br`Hit: 1[w]+{dexmod} damage
Target: 1 creature`br`Special: Shift 1sq before or after attack`br`Atk: {dexmod} v. AC`br`Hit: 1[w]+{dexmod} damage
Fox's Cunning
Ranger 1
Immediate React
Weapon
Melee/Range
Trigger: Enemy makes a melee attack against you`br`Atk: Shift 1sq, then make a basic attack against the enemy`br`Special: Gain +{wismod} power bonus to the atk roll
Trigger: Enemy makes a melee attack against you`br`Atk: Shift 1sq, then make a basic attack against the enemy`br`Special: Gain +{wismod} power bonus to the atk roll
Jaws of the Wolf
Ranger 1
Standard
Weapon
melee
Req: Must be wielding 2 melee weapons`br`Target: 1 creature`br`Atk: {strmod} v. AC (main and offhand), 2 attacks`br`Hit: 2[w]+{strmod} damage per atk`br`Miss: Half damage per attack
Req: Must be wielding 2 melee weapons`br`Target: 1 creature`br`Atk: {strmod} v. AC (main and offhand), 2 attacks`br`Hit: 2[w]+{strmod} damage per atk`br`Miss: Half damage per attack
Harper's Blessing
Item
Immediate Interrupt
Personal
Trigger: Take damage`br`Effect: Reduce damage by 5+{lvlmod}
Trigger: Take damage`br`Effect: Reduce damage by 5+{lvlmod}
Equipment
Weapon 1
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 2
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 3
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Weapon 4
Name
Prof
Attack
Dam.
Properties and Effects
WT.
Groups
Crit
Name
Properties and Effects
WT.
Head
Armor
Hands
Legs
Ring
Name
Properties and Effects
WT.
Neck
Other
Arms
Waist
Ring
Heroic
Milestones
Paragon
Milestones
Epic
Milestones
Inventory
Item Name
Loc
Item Name
Loc
Item Name
Loc
Rituals
Name
Cost
Time
Dur
LvL
Name
Cost
Time
Dur
LvL
Name
Cost
Time
Dur
LvL
Notes and Background Information
Theme (Neverwinter Campaign Setting pp24-5): Harper Agent Starting Feature: own a Harper Pin -Mielikki's Endurance Background (Dragon 366, p.58): Auspicious Birth - Dexterity modifier to initial HP. A hawk-eyed elf raised in the rangers' arts who took to the sea for a time, building ships and defending merchants, Syline came to meet her current traveling companions through a strange turn of events. Personality Traits: Sisterly and Sagacious, Kindly yet Prudent